| |December 201919reers. This will even help employers to make better decisions on whom to hire, based on the actual skills of the candidate, and not a com-mon, uni-dimensional education credential that every one of them have received.Peer LearningInteractive learning will also take centre stage in the 22nd century. The teacher will cease to be the king of the classroom, and instead, play the role of a holistic facilitator for learning. As such, he or she will en-courage and promote collaborative and interactive discussions, debates, and thought exercises in the class-room, not just with teachers, but more importantly, among peers, to promote better learning.End of Fixed School TimingsWith the advancements in technol-ogy that are taking place every day, education may soon cease to be something that happens for a fixed amount of time within the confines of 4 walls. By utilising technology and tools like smartphones, tablets, and more, students will be able to grasp knowledge from anywhere, and at any time.Cross Cultural EducationLanguage has long ceased to be a barrier to learning, ever since the development of various kinds of translation software. Students can, today, work with like-minded indi-viduals from all over the globe, mak-ing use of advanced communication channels, to get a global perspective of their education. In fact, students may one day, even be able to pro-ject three-dimensional holograms of themselves attending classes in other countries, to learn better and faster.New Pedagogy for Imparting EducationVirtual Reality and Augmented Re-ality are two incredibly promising forms of technology, which were in-troduced to the world to enhance the gaming experience. However, they both have vast, untapped potential, for use in the field of education, as well. Leveraging the same will not only expand the very horizons and possibilities of learning, but also en-able students to experience the les-sons they are learning, and there-fore, have a significantly stronger understanding of it. For instance, a zoology class where students can actually witness the habits of a ti-ger instead of just reading about them from books or watching vid-eos, can play a key role in furthering their knowledge.Gamification Although it is quite an old concept, gamification still has a lot of oppor-tunities for usage in the education system. It is an excellent, interactive method for sparking interest and inspiring students, to elevate their understanding of a topic. To state an example, a student can play as a merchant in a game like Monopoly to easily understand the fundamental laws of supply and demand.Tracking Learning Data Analytics has already gained immense popularity in many indus-tries, with its potential in the educa-tion sector having become apparent as well. However, its implementa-tion and incorporation in the seg-ment would require further insights and a precise focus. Through the analysis of data collected from their activities, students will be able to accurately pinpoint their strengths and weaknesses that they need to fo-cus on. This, in turn, would allow them to be intricately involved in the progress of their education, and provide enhanced control and over-sight regarding how their skillsets are developed.Despite all of this, the future could very well turn out to be com-pletely different from the picture painted above. We could be living in a world where robots do all of our work, and new knowledge is gained by having data downloaded directly onto chips lodged in our brains! However, irrespective of whatever happens in the next 100 years, one thing is certain; the education sys-tem that exists today, will share very little in common with it!
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