Teja Boncheruvu | Thursday, 19 March 2020, 13:24 IST
Gamification of e-learning is widely regarded as an efficient technique to deliver engaging and immersive learning experiences to the learners today. Gamification in e-learning is gaining momentum across the globe with the proliferation of the internet and mobile services. According to a report by MarketsandMarkets, the global gamification market is estimated to become USD 11.10 billion by the end of 2020, growing at a CAGR of 46.3 percent. As we witness increasing adoption of gamification in both academic learning and corporate training programs, let us look at some of the key gamification trends in e-learning.
1. A Shift towards Intrinsic Motivation Designs
In fact, design principles of gamification will determine the ultimate outcomes of the entire e-learning process. Today there is a paradigm shift in the gamification design principles towards intrinsic motivation from the conventional external factors. This intrinsic motivation design is best suited for the long run unlike the extrinsic motivational factors that bring immediate results and fall flat in the long run. For instance, the external factors like badges, in the e-learning will help to hold the learners for some time, but they will come back only if they are involved in it irrespective of badges or rewards.
2. Gamified Employee On-boarding Strategies
The new employees are more likely to stick around for a long period of time if they are provided with better on-boarding experiences. Hence, it is imperative for every business organization to provide their employees with an engaging on-boarding experience, and the gamified e-induction process can help them with that. Gamification of employee on-boarding is probably one of the spaces, where gamification is being used widely. In fact, it helps employers build a brand image in the industry and thereby increases employee retention.
3. Gamification for Remote Workers
Gamification also impacts the work life of virtual teams working from remote locations. Remote workers feel better connected with the rise of virtual reality and multi-user environments. Similarly, gamification when used in the training for remote workers can help to stay motivated and acquire new skills easily.
4. Accessible Across Devices
Conventionally, gamified experiences are available on desktops and laptops. However, today with advancements in technology, we are able to access the gamified content from a variety of devices such as mobile phones, TVs, etc. It has also led to more personalized gamified learning experiences as per the interests of individuals.
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